namespace VRageRender.Messages
{
	/// <summary>
	/// The difference between environment and RenderSettings is that environment are game play values,
	/// on the other hand render settings are render internal/debugging values
	/// </summary>
	public class MyRenderMessageUpdateRenderEnvironment : MyRenderMessageBase
	{
		public MyEnvironmentData Data;

		public bool ResetEyeAdaptation;

		public override MyRenderMessageType MessageClass => MyRenderMessageType.StateChangeOnce;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.UpdateRenderEnvironment;
	}
}
